AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Belarus: Q2 2022
Discover the performance trends of the top 5 2D realistic games on the Android platform in Belarus during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 2D realistic games on the Android platform in Belarus showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance based on Sensor Tower data.
STEPN saw a fluctuating trend in weekly downloads, starting from approximately 4.4K at the end of March and reaching a peak of about 9.9K in early May before declining to just under 1K by the end of June. The app also experienced an increase in weekly active users, peaking at around 13.8K in early May, before seeing a slight decline to approximately 10.1K by the end of the quarter.
Durak Online maintained a steady weekly revenue, averaging around $50 throughout the quarter. Weekly downloads were relatively stable, averaging between 3.6K and 6.1K, with a slight increase in late May. Active users showed significant engagement, peaking at over 181K in late May, before decreasing to around 136K by the end of June.
Makeup Salon:DIY Makeup Artist experienced a significant rise in weekly downloads, starting from just 40 downloads in mid-April and peaking at around 10K in late May. However, by the end of June, downloads had dropped to approximately 171. The number of active users followed a similar trend, from 38 in mid-April to over 20.5K in late May, before falling to about 5.2K by the end of the quarter.
Evony: The King's Return showed a stable weekly revenue, averaging around $2.5K. Downloads increased from approximately 2K in late March to about 4K in early June, with a slight decline towards the end of the quarter. Active users remained steady, peaking at around 17.9K in late May before settling at approximately 15.4K by the end of June.
Train Simulator: Railroad Game had a notable increase in weekly downloads, starting from around 1.5K in late March and peaking at over 12K in mid-June. The game also saw a significant rise in active users, starting from about 2.8K in late March and reaching a peak of approximately 14.4K in mid-June, before slightly declining to around 12.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.